These ruins are decorated by slimy green algae, light blue and green crystals, pillars, and vines. As such, this Act is set in ruins similar to those in that Zone, except that they are made of plain white stone bricks and flooded with polluted pink water. In Scrap Brain Zone Act 3 in the 16-bit version, the player has to explore a segment resembling Labyrinth Zone. Inside, the factories are lined with olive green metal instead and filled with even more gizmos, purple lights, red and silver pipes, and numerous connectors, some of which form faces. Also, yellow and black hazard stripes decorate various aspects of the Zone. Here, the floors and walls are lined with pipes, chassis, lights, and meters. In Act 2 in the 16-bit version, the background changes to the interior of the base. Dozens of various industrial buildings with blinking red, green, and yellow lights are visible in the distance, with thick gray belching leaking from their chimneys and into the smoggy brown sky that dominates the background of the first Act. It is a polluted, industrial complex made of light gray metal built over some half-submerged ruins. Robotnik's center of operations on South Island.
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